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BattleCry First Look

Developer: BattleCry Studios | Publisher: Bethesda
Players: 1+ Player Game | Genre: Action

Release Date: 2015

Well, I think I may actually have a steampunk style game that I will actually like in the not too distant future. BattleCry blends third-person action arena style gameplay similar to GunZ and S4 League with nice steampunk visual feel. In it’s current stage of development I would liken the blood effects to that of Borderlands and it’s character model styles a bit to that of Team Fortress 2. I feel it looks very promising at this point--I don’t think arena battle style games have gotten the recognition due to them, and I think that this game could be the turning for point for it’s genre.

You take the role of a team member on either side of a battle between two warring factions--the Royal Marines or the Cossacks. Taking place in the early 20th century, the world’s most powerful nations have signed a treaty they call The Black Powder Treaty, banning the use of all gunpowder during battle. Along with this treaty, all battles are to take place within designated WarZones as these two faction clash, and since the use any gunpowder is banned from these battles, players may only use melee weaponry and projectile weapons such as a crossbow, or electrical tesla type weapons--at least, these are what we’ve seen so far.

Thus far, we’ve seen three classes available to play: the Enforcer, which is a tank style role, brandishing a sword and shield, the Tech Archer who excels in ranged combat, using ranged weapons such as the aforementioned crossbow or tesla style weaponry, and the Duelists who utilizes stealth abilities and evasion to close in on their foes and strike hard and fast. Each class has it’s own unique feel and appearance, weaponry, and abilities.

All classes are equipped with an electric grappling hook that allows them to quickly traverse the landscape of the WarZones and gain a positional advantage over their enemies. Additionally, there are speed jump ramps that send your character soaring through the area which can be used in evasion, aggression, or again - to gain a positional advantage over your foes.

Many of the aspects of the combat system are fairly smooth at this point, though still needs work--but I remain optimistic. So far, we’ve seen some fairly good content, and have been told there is additional content to come before release. With a director like Viktor Antonov, whom previously worked on titles such as Half-Life 2 and Dishonored, I think that we are in for a real treat. This is definitely a title to keep an eye on!

By Davis Wiitala - 06/09/14

Screenshots for BattleCry First Look

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