Players: 1+ Player Game | Genre: First Person Shooter
Release Date: 06/14/01
Duke Nukem Forever... a title that has been in development for so long, it has seen three US Presidents come and go. For the vast majority if gamers, however, it has been the butt of all our jokes and any talk of release should ultimately result in hell freezing over. While we aren't sure of any signs that the temperatures are dropping in the bad portion of the afterlife, 2K Games, Randy Pitchford (the CEO of Gearbox), and his team of awesome Developers, at Gearbox, have revealed that Duke Nukem Forever will be releasing during Calendar 2011.
No better way to kick off PAX 2010 than was with the announcement. Long-rumored to be making a splash at the show--nobody expected to get their hands on the game though. But it was here and Pitchford has some experience with the franchise. He worked on the game before creating Gearbox and is probably the only other team, outside the now crippled 3D Realms who has the passion to do the title right.
The demo begins with Duke relieving himself in front of a urinal. And guess what? You get to help him relieve himself with the right trigger. Once this important business is taken care of, it is time for Duke to save the world. This one-man wrecking machine must stop the alien threat. Failure will ruin 12 years of planning. Players are placed onto a football field and must face off against a one-eyed alien named Cycloid. Good thing you were just given the Devastator weapon to rain Rockets down onto his lone eyeball. Once you destroy the boss, Duke rips his eye out and makes a field goal that would make any NFL kicker blush. "Its time to kick @ss and chew bubble gum... but I am all out of gum."
To view a little more variety, Gearbox next shows players a later level where you are in the driver seat of Duke's monster truck. The right trigger accelerates and the B button performs a handbrake. The joy in this level is running over our favorite Alien Pig enemies. Once you reach the end, it is time to go on foot and finish up the job. Players are given several guns: a Shrink Ray, a Turret Gun, and the sniping Railgun.
The sad part of the demo is the lack of classic one-liners. We are sure that they will make an appearance or the game might be forced to take another dozen years cooking in development. Hopefully, the Calendar 2011 will get a firmer release date soon. We are expecting to hear more about a release at E3 2011--along with a revamped engine and updated gameplay. As it stands, this is one of the most pleasant (and only) 12 year old games we can recall enjoying. Hopefully the end product will live up to the legacy.