Players: 1 Player Game | Genre: RPG
Release Date: 02/05/07
One of my favorite Role Playing Games of all time is the US FInal Fantasy III. Known as Final Fantasy VI in Japan (I am still bitter at Nintendo for us not getting the other original three), this is probably the best title in the entire series. I used to dream of taking this title on the road with me and now with the power of the Game Boy Advance, I will be able to later this year.
First off, the title will be given the standard update treatment that Square has done on the other Game Boy Advance Final Fantasy titles. This includes updated graphics, more content, and everything that made the original so great. This means that players could be playing this installment of Final Fantasy until FF XIII is released. I spent 90+ hours the first time through Final Fantasy III on the SNES and played through it three more times before moving on to something else. Now all that content will be available in the palm of your hands!
Gameplay in Final Fantasy VI centers around the Active Time Battle system that has been used up until FF12. FF6 was actually the first title in the series to utilize the ATB. This title also marks the first time Square started changing the formula for how characters learn magic. This time, instead of certain classes or characters being able to learn spells, players had to equip magicite, use an attack or ability in the random battle, and then wait to start learning magic. Players also are able to summon monsters via equipped Espers. Parties can include up to four characters and your group can consist of many, many characters. However, characters only gain abilities and experience when active in the party. Perhaps this is something they will alter when the game ships.
Expect the same, classic story that begins with the orphan Terra and includes many more memorable characters--including one of the most beloved villains of all time--Kefka. The other interesting part about the story and characters is Square really made the game play out with anyone of the characters as the lead. Except for specific circumstances, you aren't forced to use a single character to progress through the game. This gave the title a huge amount of replay value on the SNES and it looks to do the same here on the GBA as well.
I can't wait to see more of this title and get my hands on a final review copy. Now I just need to figure out if I can give the game a higher score than A+ when it releases...