Players: 1 Player Game | Genre: Action
Release Date: 03/13/07
Just over a year ago SCEA and Sony Santa Monica Studios released what was to be PS2’s Game of the Year title and one of the most impressive games to ever appear on the console, God of War. In March they announced the next title in the successful God of War franchise, intelligently titled God of War II. The original team was headed by Twisted Metal creator David Jaffe and was highly touted as the game he’d always wanted to make. This time he is taking a creative director role, allowing Cory Barlog (art director of the first title) to step in and direct the next title to another, hopefully, game of the year performance.
God of War II picks up in the story where the last one left off. Ares has been defeated and Kratos is now the new God the War. Not much is known about the specifics of the story just yet, other then Kratos will be taking part on an adventure to change his destiny. In the midst of this title Santa Monica Studios hopes to further develop Kratos as a character and continue the franchise with a large focus on the story. With the way they successfully executed the story and cinematic nature in the last game, expect big things from it this time around as well.
Santa Monica Studios is sticking to the formula of the first game, with accessibility and fun being the key points of this title. You won’t find a complex and endlessly deep fighting system such as Devil May Cry 3 here, as God of War II’s focus, like the first game, is on adventure and action elements while making it accessible enough for any kind of gamer to jump into and have a blast. And of course the very popular and cinematic context-sensitive moments make a return, breaking up the normal action and adding more substance to the game play.
With that said, there are still areas of the battle system that are being expanded upon. Players will now be able to quickly switch to different weapons and magic on the fly in the middle of combos. This will obviously expand the list of combos that Kratos will be able to pull off and maybe add a little more depth for the hardcore action fanatics. The weapons list has also been expanded, with at least one new sword being promised in addition to a bow & arrow which we’ve already been witness to.
In addition to the puzzle and exploration elements, the platforming elements are being expanded upon, allowing Kratos to use his blades of chaos to swing around the environments. The environments in general will play a much larger part in the game play, making them more interactive to the player. God of War II is expected to ship in February 2007 for the PS2. Expect to hear more about it in the near future.