Skip to main content
  • Home
  • Issues
  • News
  • Reviews
    • Geeked Out
    • iPad
    • iPhone/iPod Touch
    • Mac
    • Nintendo 3DS
    • Nintendo DS
    • Nintendo Wii
    • PC
    • PSP
    • Playstation 3
    • Xbox 360
  • Previews
    • iPad
    • iPhone/iPod Touch
    • Mac
    • Nintendo 3DS
    • Nintendo DS
    • Nintendo Wii
    • PC
    • PSP
    • Playstation 3
    • Xbox 360
  • Editorials
CVGames.com logo

Pac'n Roll

Developer: Namco | Publisher: Namco
Players: 1 Player Game | Release Date: 08/23/05 | Genre: Platform

For Pac-Man's second outing on the DS, Namco's taken away his arms and legs and dropped him in a big 3D world. That's okay, because as it turns out, Pac-Man controls pretty fun that way. You've read some reviews that claim Pac'n Roll is like a cross between Pac-Man and Super Monkey Ball. You may have read yet other reviews that say Pac'n Roll is mix of Pac-Man and Marble Madness. Well, I'll set them all straight right now. Pac'n Roll is like a blend of Pac-Man, Super Monkey Ball, and Marble Madness. Not that we have that out of the way, I can explain what it's all about.

Pac-Man has been turned into a ball and players must guide him through 3D worlds filled with many types of obstacles towards a goal in each level. To make Pac-Man roll, you simply slide the stylus across the render of Pac-Man's spherical body on the Touch Screen. It works just like a trackball, and the basics are very easy to get used to. There is also a dash move that's used to climb up slopes and break certain obstacles. To perform a dash, you must quickly flick the stylus across the Touch Screen. The tough part is that you must then stop in a narrow border around the edge of the Touch Screen. If you don't stop in the border, it won't register as a dash move. It takes some practice before you get the hang of it, and it could be tougher for younger players. It's for this reason that you need the precision of the stylus. You can't really play with the thumb strap or your finger. It would have been nice if the dash move was easier to perform, but once you get the hang of it, it shouldn't be much of a problem. The control is otherwise very intuitive.

Each level has a series of gates that block your progress towards the goal. In order open the gates; you must collect a certain amount Pac-Dots. The dots force you to navigate various obstacles rather than just blast straight toward the end of a level. So the collecting is not tedious; it's where a lot of the fun and challenge lies. The Namco developers came up with some pretty imaginative level designs with a good amount of variety. Overcoming the game's hazards requires not only track ball skill and timing, but sometimes a little puzzle solving too. Pac-Man can don two hats. The knight's helmet makes him heavy, impervious to some attacks, and slow. The feather cap makes Pac-Man fast and light, allowing him to float through the air a few moments. The game is fairly easy for the first half or so, and the challenge starts to pick up after that, but most gamers should be able to beat the story mode with out much trouble.

After a level is beaten in story mode, a series of challenges open up that extend the replay value. You'll be tasked with collecting every single dot plus a hidden gem in each level, time trials, and other various objectives. The additional challenges can take quite a few tries to complete, and provide some additional play value to what would otherwise be a pretty short game. There are some cool bonus levels that can be unlocked, so players will find it rewarding to try to complete the game 100%.

Pac'n Roll's levels are rendered in full 3D on the top screen, and Pac-Man's body is also rendered in 3D on the Touch Screen. It looks fairly impressive and it always runs smoothly. The camera is always zoomed out a certain distance from Pac-Man, which does hide the lack of detail in the game's textures. The levels are quite large, but they're broken up into smaller areas with nearly instantaneous transitions.

Thematically, Pac'n Roll features standard platformer designs. There's a jungle level, a ghostly level, desert level, etc. The music is generally cheery and fits each level well. Some of it is directly inspired by classic Pac-Man sounds. I found the music enjoyable, but forgettable.

Pac'n Roll is very fun to play and it's a good fit on the DS. It would have benefited from some additional levels however. It will only take you a few hours to beat. If you strive for 100% completion, then you can double or triple that play time. The gameplay isn't very original, but it's well done. A multiplayer mode could have convinced me to give a stronger recommendation for Pac'n Roll, but that doesn't mean you should pass over the game. It's a worthy design and unique one (for now) in the Nintendo DS game library.

By Andrew Thivyanathan - 11/23/05
ESRB Details:
Tags:
  • Handheld Reviews
  • Nintendo DS
  • Reviews

Screenshots for Pac'n Roll


  • ShareThis
  • Send to friend
Printer-friendly versionPrinter-friendly versionSend to friend

Latest Articles

SWTOR Bleeds 400k Subs
05/10/12
EA has been a little dishonest when it comes to subscription numbers on SWTOR claiming that a large majority of players weren't...
(News)
Nintendo Drops DS Prices
05/10/12
Two of Nintendo's top-selling video game systems are getting attractive new prices. Effective May 20, the suggested retail price...
(News)
1.8 Million Vitas Served
05/10/12
1.8 million Vitas have been sold in North America, Japan, Asia, and Europe since the various launches of the system took place...
(News)
Skylanders Seeks World Domination
05/10/12
Activision is very happy. No, it isn't about Call of Duty, WoW subscriptions, or Diablo 3 pre-sale numbers. No, they are happy...
(News)
Valve Gift Cards coming to Gamestop?
05/10/12
An image has leaked on the tubes of the Internet and shows a $50 Gift Card/voucher for Steam. In the past, Valve has declined to...
(News)

From The Archives

Castlevania: Dawn of Sorrow
By Kaleb Rutherford | 01/08/05

It is no secret that I am a very big fan of the 2D Castlevania titles since Symphony of the Night. To this day, I still consider SOTN to be the greatest 2D game ever made. In fact, I consider it a...

Read More

Our Latest Issues

Be sure to check out our latest Issues to read more exciting News, Reviews, Previews, and Editorials!

Resolutionary
February 2012
October 2011
QuakeCon 2011
E3 2011

Copyright 2012 © CVGames.com | All Rights Reserved | Privacy Policy

  • Home
  • Issues
  • News
  • Reviews
    • Geeked Out
    • iPad
    • iPhone/iPod Touch
    • Mac
    • Nintendo 3DS
    • Nintendo DS
    • Nintendo Wii
    • PC
    • PSP
    • Playstation 3
    • Xbox 360
  • Previews
    • iPad
    • iPhone/iPod Touch
    • Mac
    • Nintendo 3DS
    • Nintendo DS
    • Nintendo Wii
    • PC
    • PSP
    • Playstation 3
    • Xbox 360
  • Editorials