Players: 1+ Player Game | Genre: Action/RPG
Release Date: Q2 2011
The developer, best known as a creator of real-time strategy games and, in 40K circles, as the minds behind the two Dawn of War games, is stretching its development muscles with Space Marine, which will be an action role-playing game that aims to give players an immediate and action-soaked look at the Warhammer universe. Although no concrete gameplay was shown, producers made a point of saying that all of the footage shown in the trailer came from in-engine action, which was impressive to say the least, considering the visual quality on display.
The story of Space Marine will follow your character as he and his fellow power-suited badasses try to stem the tide of an invasion by the green-skinned Orks on a forge planet (the planetary factories where space marine weaponry is created).
Combat will be one of the key factors in Space Marine, and though the specific control mechanics are still under wraps, Relic reps told us that they intend every button to be capable of a violent action.
One thing we do know is that your space marine will have access to plenty of different weapons at hand, including energy swords, chain blades, and huge, electrical hammers that will be effective for dealing with swarming enemies. Choosing which weapons you wield will be only part of the customization options in Space Marine; the footage also showed some leveling aspects, wherein the player will be able to upgrade attributes such as strength, attack, and defense.
So far, only space marines and Orks have been confirmed to be in the game but, given that the game is early in development, there's always the possibility that could change in the future. Relic is also being tight-lipped about online options in the game, but hinted that they look to do justice to the Warhammer universe's tradition as a shared experience.
No release date has even been hinted at yet, but here's hoping the hard-hitting combat that 40K tabletop players have always envisioned in their mind's eye will be brought to life in the game.