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Exclusively Painful

Exclusive titles are allright in my book. They give the systems certain signature titles that gamers come to expect. It might make me a little sad, but it won't prompt me to step out in front of a bus or take a nap on some railroad tracks. What does irk me is when the publisher decides to change his/her mind.

While having exclusive titles on a system generally does not bother me, a title announced as multi-platform turning into an exclusive title certain does. I do not expect to see Mario starring in a PS2 game. I do not expect Gran Tourismo to race its way onto the GameCube. I at least hope that games announced as one thing won't turn into something else.

It's one of those situations where I wish people would not have said anything in the first place. Like I said, I can live with a game that's announced as exclusive to one platform or another; that's just the way life is. I'll never play in the Super Bowl, nor will I ever win the lottery. I might daydream about things being different, but I don't expect any of those things to happen. Why did they ever announce Duke Nukem Forever or Team Fortress 2? How many years have we been waiting there?

Let's use "Dungeons & Dragons: Heroes" and "Starcraft Ghost" as examples. Both looked like they were going to be really good games. I hoped to play Ghost on the PC where the "keyboard & mouse" combo works the best for shooters, and I was ready to crack open some D&D action on the PS2. They were initially announced as multi-platform, then later they became Xbox exclusives. Ouch! Lucy just snatched the football away from Charlie Brown again. Would I be quite so bothered if I owned a Xbox? Probably not as much, but it is the principle that matters here. Stick with what you promise initially, not with who offers you the most money.

Oh well, I'll end my ranting ramble here. Maybe I'll just go buy some lottery tickets or brush up on my football skills.

By Greg Meadors - 09/22/03

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