Email me for Advertising Opportunities, Review and/or Preview Codes, Hardware Reviews, & Story Ideas

kaleb@cvgames.com

Galerians: Ash

Developer: Polygon Magic | Publisher: Sammy Studios
Players: 1 Player Game | Release Date: 02/03/03 | Genre: Action

Galerians: Ash is the follow-up to the sleeper hit PlayStation title Galerians. Set six years after the first title, players reprise the role of Rion as he tries to stop the followers of Dorothy from re-awakening her. While I never played the original title when it first came out, the series has a cult following. Instead of just using the same gameplay with updated, next-generation graphics, developer enterbrain tweaked the whole system. Unfortunately for the final product, the direction Galerians: Ash takes will cause players frustration. So much frustration that few will journey very long into the game.

First off, I already admitted to not being a die-hard fan of the original Galerians. However, I am a fan of anime. Galerians borrows several elements from a very popular anime movie--Akira. Your character, Rion, uses psychic powers to attack his enemies--much like the before mentioned anime series. At first glance the use of psychic powers to battle enemies seems very cool. However, this is one of the major areas where Galerians falls short.

Rion uses three different psychic abilities, Nalcon, Red, and D-Felon. Each one has its own ability and each can be used so many times before needing to be recharged. However, in order to use a powerful psychic ability, the developers thought it would be amusing to make your character be completely still. You are forced to stop moving, charge up your psychic power, and then attack. During the time you are standing still and charging, any enemy on the screen is running directly at you and will start sucking your life away until they die. If you try to move out of the way or use your shields, you can no longer use your psychic powers. If they were so powerful, don't you think that you could at least move and attack?

The gameplay is furthered hindered by a ridiculously high difficulty level. If you make it through the game long enough to fight any of the bosses, you will probably be ready to give up in frustration. Each boss has numerous cheap shots that will leave you dead time and time again. Having fun yet? I didn't think so.

Graphically, Galerians: Ash is pretty good looking. The cinemas are nice to watch. Since there are 60 minutes of these, this is a good thing since it keeps the story moving along. During the actual gameplay, everything is running at 60 FPS. I only ran into a few minor hiccups. However, these hiccups were only a minor complaint compared to the awful gameplay.

The sounds are very spooky. But you will find little need to get 췯rked upr 촥rrifiedver anything in the game because the gameplay is so bad that you will be looking to return this title as soon as possible.

In conclusion, if you haven't been able to tell so far, Galerians: Ash is a frustrating adventure with poor gameplay. While die-hard fans of the original will be tough to convince that Ash isn't a good game, a quick rental will prove this to be true. Avoid this one.

By Kaleb Rutherford - 02/06/03
ESRB Details: Blood and Gore, Suggestive Themes, Violence
Tags:

Screenshots for Galerians: Ash

Metroid Prime

Hegemonia: Legions of Iron