Players: 1 Player Game | Release Date: 10/02/01 | Genre: Action
As many of you know by now, Lego Island 2: The Brickster's Revenge is a 3D action/adventure game for the PlayStation and PC. Combining the elements of collecting items to achieve various goals with a plethora of mini-games that are more fun to play than any found in Mario Party, Lego Island 2 transported gamers into the world of Lego. With a gaming experience like that to live up to, developing Lego Island 2 for a portable system may seem like a nearly impossible task to accomplish. The Game Boy Color's limited graphic and processing capabilities didn't make things any easier.
Thankfully, Crawfish Interactive was up to the challenge. Instead of trying to mimic what Silicon Dreams did on the PlayStation version of the game, Crawfish took advantage of the capabilities that the GBC did have and decided to make a somewhat different kind of game, while still having the Lego Island 2 feel to it.
Just like the PlayStation version, you play as Pepper Roni, a young pizza delivery boy destined to be a hero. When a pizza delivery to the Brickster goes terribly wrong, allowing him to escape, it's up to Pepper to save the day and catch the Brickster.
The game is played from a top-down view, allowing you to move around in all directions -- up, down, left or right--re-creating the "go anywhere you want" feel of the PlayStation version. Your means of transportation are either traveling on foot or having a blast cruising around on your skateboard. Press the B button to put Pepper on his skateboard and press it again to take him off. Though, I'm sure that once you start riding your skateboard, you'll never want to go back to using your plastic feet again.
Conversing with your friends (as well as strangers) is an integral part of the game. By talking to others, you'll learn more about what you have to do next and hear clues that will help you track down the Brickster. Hot on the Brickster's tail when all of a sudden you hit a fork in the road? If you see someone near by, walk up next to him and press the A button to chat. If he's seen the Brickster in the area, he'll tell you, but if he hasn't, that is usually a good indication that the Brickster went in another direction.
The A button is also used to throw pizzas (which can destroy the Brickster-Bots) and examine objects, such as the game's trading cards. Why are they called trading cards? Because you can trade them, that's why!
Using the infa-red data transfer port on the top of your Game Boy Color, you can trade any duplicate card you have with a friend. Each trading card has a colorful picture of a Lego character on it, making them a good, fun addition that'll have you searching far and wide, looking around every nook and cranny to one-up your friends and collect them all before they do.
Musically, Lego Island 2 has a very up-beat soundtrack that suits the game well. While most Game Boy Color games, even those from Nintendo (such as Game & Watch Gallery 2) use nothing more than blips and beeps to throw some "noise" in the background. Crawfish Interactive, on the other hand, takes pride in their work and composed a soundtrack that's worth listening to.
There was a point in the game where you must sneak past some guards that reminded me very much of Metal Gear Solid on Game Boy Color. It was fun watching and waiting for the guards to move, giving me just enough time to get past them if I ran. Going too soon or too late would mean having to start all over again.
Lego Island 2: The Brickster's Revenge combines the fun of Lego and the addiction of card collecting with an adventurous story that's great for kids. It's rated E for Everyone and is available now.