Players: 1 to 2 Player Game | Release Date: 07/31/99 | Genre: Sports
The Gameday series has tried to improve itself nearly every year, and this year is no exception. This year they added tons of new features, animations and game modes in hopes of making this the best Gameday ever. All of the options from the last title are back, like all of the NFL teams, season mode, create-a-player mode, and everything else. Although they added all of these new bells and whistles, Gameday fails to impress in the gameplay department, as you will soon find out.
The two biggest additions that they finally put into the game are the play editor, and general manager mode. The editor lets you select patterns for your receivers and running backs like you were the offensive coordinator. General manager mode lets you do many different things like play through multiple seasons with one team, (which Madden did last year), cut players, sign free-agents, make trades and even draft players. This year you can finally import saved players from Gamebreaker 2k onto Gameday 2k. These options should keep the hardcore gamer busy for a little while.
Another little intricacy that appears in the game is the ability to play the whole game at one position. Here's an example, suppose you really love Emmit Smith, and you want to see just how far you can take him. Just play as him and find out. Another extra that is cool for a little while, but just gets tiring is the instant-replay telestrator by Phil Simms, after a while he just says the same thing over and over again, I got so sick of it I turned the volume down on my TV. Other extras include training camp mode, post-play celebrations, and every Super Bowl team.
The gameplay and control is the same as last years' version, which wasn't very good. The only thing that I did like was the total control passing and running game. This year they added over twice as many plays, which gives you a little more stuff to learn. But no matter how hard you bump up the difficulty setting, it still seems like you can find that money play and exploit it as much as you want. Why can't these guys get the AI right, why can't they take the first Gameday and build upon that? Why, why why?
Graphically, the game looks very good, but there were a lot of bugs that I found within the first few hours of playing. This year they added a lot of multiple tackles, but when I and my friends were playing, it seemed like they didn't put a whole lot into the collision detection, the defensive back would just go right through my running back like he wasn't even there. Another glitch was that after a few plays, some of my player's shoulder and leg pads would start flickering like a 70's disco ball. They made the player celebrations look better than the actual game, what were they thinking that we wouldn't notice.
Now one aspect of the game that I could say is flawless is the sound. One of the most pleasant surprises about the sound in Gameday 2k is the real music that comes on after touchdowns and during kickoffs. The various songs include RESPECT, and Taking Care of Business to name a couple. Phil Simms delivers the color commentary while Dick Enberg provides the play-by-play. Most of the talking between the two is mixed up quite well, although just like the last game, there are a few phrases that you hear too many times.
Overall Gameday 2k is a baby step up in the right direction. If you are wondering which football title to get, I suggest that you play Madden 2000 first.