Players: 1 Player Game | Release Date: 09/26/05 | Genre: Platform
Everyone's favorite raccoon has returned to the PlayStation 2 for his third adventure. This time Sly brings more friends with him to help him in this witty and charming cel-shaded platformer that only Sucker Punch could bring you. While it may be practically the same game, Sly 3 has enough new tricks to make anybody feel like a kid again.
The story picks up after the conclusion of Sly 2. Bentley has been in a horrible accident and now spends his time in a wheel chair while Murray blames himself for the accident. Despite his team in shambles, Sly must regroup and gain the support of a new member in each level. After he assembles the ultimate team of thieves, he can then proceed to open the Cooper Vault that rightfully belongs to Sly. Standing in his way will be the evil Dr. M who wants to take what is in the vault for himself. The only problem is that Sly has the only key to get into the vault...
Each level in Sly 3 is a hub that contains multiple objectives. These objectives are all linked to each other and are necessary in order to completely the level. For those of you who have played Sly 2, you will find that the gameplay is very similar. Along the way to each objective, players can upgrade and buy gadgets from Thiefnet. Of course, you couldn't buy anything if you didn't have money. Sly 3 introduces a new gameplay mechanic just to accomplish this. If you sneak behind guards, you can pick their pockets clean. However, if you attack them, they will not have as much money. Perhaps the old saying: �you can't take it with you� doesn't apply to the world of Sly 3. Most of the upgrades and items you purchase from Thiefnet are optional. But there are a few times when they are required. So it is best to just go ahead and collect as much money as possible.
The biggest joy of Sly 3: Honor Among Thieves is the great story, funny dialogue, and great interaction between all of the main characters. This is mostly seen during the cinematic sequences. As a fan of the characters Sucker Punch has created, I enjoyed each and ever moment of these sequences. Despite this, I can understand if some players may grow tired of the endless amounts of dialogue that can take place between levels.
Sucker Punch really wanted to try something new with Sly 3. So they included a pair of 3D glasses that can be put together and folded up in the manual when not in use. Whenever the action calls for it, players can pull out their glasses and experience a new way to play Sly Cooper. These 3D missions are optional so if you don't enjoy the "3D gimmick," you can choose to play with the 3D effects turned off. I really don't quite understand why Sucker Punch didn't offer the whole game in 3D. It seems like it would have been better to go all out or not use the idea at all.
Visually Sly 3 has been upgraded and really pushes the cel-shaded technology to the limits. All of the characters appear to be lifelike and move realistically throughout each of the beautifully rendered levels. There is a lot more emphasis on players to use each characters' abilities to get through a circumstance. So if you are playing as Sly, you will use agility and stealth instead of brute force. This makes the game much more enjoyable and gives each character a purpose.
Sly 3 may be more of the same but it is definitely a fun and enjoyable platformer. While it hasn't been long since I played through Sly 2, Sly 3 is worth a place in your gaming library. Now if we could only get a portable Sly Cooper title on the PSP while we wait for a possible PlayStation 3 version...